

Ghost Recon Future Soldier does an amazing job with pacing and introduction of its gadgets. Your drone, once available, plays a huge part here and allows you to get an overhead view of the battlefield as well as tagging enemies for takedowns.

At times it's pretty obvious the game is gift wrapping this for you - “oh look, there just happens to be 4 guys playing soccer by this truck” - instead of, ya know - 6 or 8. All four soldiers will take down their targets making for quick work of anything in your path. Approach a firefight, discover the enemy, tag them and wait for the shot and fire. The co-op implications are obvious, but these can be done in single player giving you control of four soldiers at anytime. Taking a cue from Splinter Cell Conviction, Future Soldier has implemented a method of tagging enemies and then synchronizing take downs of said enemies. You are still forced down a mostly linear path for the battles at play, but how you handle them is where your freedom comes. That said, Future Soldier takes things back in the right direction, providing players with more tactical options provided by the scenarios than Advanced Warfighter 1 and 2 was capable of doing. The latest title, Tom Clancy's Ghost Recon Future Soldier, further follows the trend of integrating cool gadgetry into your arsenal, making you feel more like a Halo Spartan than a modern fighting machine.Īs the franchise has evolved, the game has gotten less and less tactical and more about the action. Like many other Tom Clancy games, the series originated on the PC and has gone through an evolution thanks to a large console userbase. It has been way too long since we've had a proper Ghost Recon title.
